wx.GraphicsMatrix¶A wx.GraphicsMatrix is a native representation of an affine matrix.
The contents are specific and private to the respective renderer. Instances are ref counted and can therefore be assigned as usual. The only way to get a valid instance is via wx.GraphicsContext.CreateMatrix or wx.GraphicsRenderer.CreateMatrix .
Class Hierarchy¶
Inheritance diagram for class GraphicsMatrix:
Methods Summary¶Concatenates the matrix passed with the current matrix. |
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Returns the component values of the matrix via the argument pointers. |
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Returns the native representation of the matrix. |
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Inverts the matrix. |
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Returns |
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Return |
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Rotates this matrix clockwise (in radians). |
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Scales this matrix. |
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Sets the matrix to the respective values (default values are the identity matrix). |
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Applies this matrix to a distance (i.e., performs all transforms except translations). |
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Applies this matrix to a point. |
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Translates this matrix. |
Properties Summary¶See |
Class API¶A GraphicsMatrix is a native representation of an affine matrix.
Concatenates the matrix passed with the current matrix.
The effect of the resulting transformation is to first apply the transformation in t to the coordinates and then apply the transformation in the current matrix to the coordinates.
# matrix = t * matrix
t (wx.GraphicsMatrix) – The parameter matrix is the multiplicand.
None
Returns the component values of the matrix via the argument pointers.
Tuple[float, float, float, float, float, float]
Returns the native representation of the matrix.
For CoreGraphics, this is a CFAffineMatrix pointer, for GDI+ a Matrix Pointer, and for Cairo a cairo_matrix_t pointer.
Any
Inverts the matrix.
None
Returns True if the elements of the transformation matrix are equal.
bool
Return True if this is the identity matrix.
bool
Rotates this matrix clockwise (in radians).
This can be useful for applying a tilt to your drawing commands or for drawing radial patterns.
angle (wx.Double) – Rotation angle in radians, clockwise.
None
See also
DegToRad
Scales this matrix.
xScale (wx.Double)
yScale (wx.Double)
None
Sets the matrix to the respective values (default values are the identity matrix).
a (wx.Double)
b (wx.Double)
c (wx.Double)
d (wx.Double)
tx (wx.Double)
ty (wx.Double)
None
Applies this matrix to a distance (i.e., performs all transforms except translations).
dx (wx.Double)
dy (wx.Double)
Tuple[float, float]
Applies this matrix to a point.
x (wx.Double)
y (wx.Double)
Tuple[float, float]
Translate (self, dx, dy)
Translates this matrix.
dx (wx.Double)
dy (wx.Double)
None
Translate (self, pt)
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
pt (wx.Point2D)
None
Added in version 4.3/wxWidgets-3.3.0.
See GetNativeMatrix