wx.PaintDC¶A wx.PaintDC must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler.
This should normally be constructed as a temporary stack object; don’t store a wx.PaintDC object. If you have an EVT_PAINT() handler, you must create a wx.PaintDC object within it even if you don’t actually use it.
Using wx.PaintDC within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear.
A wx.PaintDC object is initialized to use the same font and colours as the window it is associated with.
See also
wx.DC, wx.ClientDC, wx.MemoryDC, wx.WindowDC, wx.ScreenDC
Class Hierarchy¶
Inheritance diagram for class PaintDC:

Methods Summary¶Constructor. |
Class API¶