
wx.lib.agw.shortcuteditor.ListShortcut¶ListShortcut is a subclass of HyperTreeList,
customized to look like the GIMP main shortcut list. This class is used to display the
shortcut label (with an optional bitmap next to it), its accelerator and
the help string associated with it (if present).
This information is displayed in 3 columns inside ListShortcut.
Class Hierarchy¶
Inheritance diagram for class ListShortcut:

Known Superclasses¶wx.lib.agw.hypertreelist.HyperTreeList, wx.lib.mixins.treemixin.ExpansionState
Methods Summary¶Default class constructor. |
|
Returns |
|
Recursively builds the |
|
Calculates an offset (in pixels) so that the |
|
If the user decides to reassign a shortcut to another item, this method will disable |
|
Fires the |
|
Fires the |
|
Return a hashable object that represents the identity of a |
|
Overridden from |
|
Builds the |
|
Handles the |
|
Handles the |
|
Handles the |
|
Handles the |
|
Handles the |
|
Recursively populates the |
|
Recreates the entire |
|
Sets the filter string against all the shortcuts in the |
|
Shows/Hides a |
Class API¶ListShortcut(HTL.HyperTreeList, treemixin.ExpansionState)¶ListShortcut is a subclass of HyperTreeList,
customized to look like the GIMP main shortcut list. This class is used to display the
shortcut label (with an optional bitmap next to it), its accelerator and
the help string associated with it (if present).
This information is displayed in 3 columns inside ListShortcut.
__init__(self, parent)¶Default class constructor.
parent – an instance of ShortcutEditor.
AcceptShortcut(self, shortcut, accelerator)¶Returns True if the input accelerator is a valid shortcut, False otherwise.
shortcut – an instance of Shortcut;
accelerator (string) – the new accelerator to check.
Note
Conflicting shortcuts are handled inside this method by presenting the user with
a conflict dialog. At this point the user can decide to reassign an existing shortcut
or to back away, in which case this method will return False.
BuildImageList(self, shortcut=None, index=None)¶Recursively builds the ListShortcut image list based on the bitmaps in the
Shortcut hierarchy.
shortcut – an instance of Shortcut. If None, it is defaulted to
self.manager to make this function reentrant (i.e. allow more than one
enumeration on one and the same object simultaneously);
index (integer) – the current image index inside the ListShortcut own wx.ImageList.
CalculateOffset(self)¶Calculates an offset (in pixels) so that the Shortcut items without
a bitmap look parallel to the ones with a bitmap.
DisableShortcut(self, conflict, item=None)¶If the user decides to reassign a shortcut to another item, this method will disable the conflicting shortcut (by putting a “Disabled” string as its accelerator).
conflict – an instance of Shortcut to reset;
item – an instance of GenericTreeItem. If defaulted to None, it is set
to the ListShortcut root item and used only to make this function reentrant
(i.e. allow more than one enumeration on one and the same object simultaneously).
FireShortcutChanged(self, shortcut, newAccel)¶Fires the EVT_SHORTCUT_CHANGED event for ListShortcut.
shortcut – an instance of Shortcut that has been renamed;
newAccel (string) – the new accelerator just entered by the user.
FireShortcutChanging(self, shortcut, newAccel)¶Fires the EVT_SHORTCUT_CHANGING event for ListShortcut.
The event propagation (and thus the shortcut renaming by the user) can be interrupted by not calling event.Skip() in your handler for this event.
shortcut – an instance of Shortcut that is about to be renamed;
newAccel (string) – the new accelerator just entered by the user.
GetItemIdentity(self, item)¶Return a hashable object that represents the identity of a ListShortcut item.
In this implementation this returns the item label.
item – an instance of GenericTreeItem.
HasFlag(self, flag)¶Overridden from wx.Window as a workaround on the conflicts between treemixin and
HyperTreeList with the wx.TR_HIDE_ROOT agwStyle set.
flag (integer) – an integer bit flag specifying the agwStyle style.
True if the ListShortcut has the input flag set, False otherwise.
Note
Overridden from wx.Window.
MakeImageList(self)¶Builds the ListShortcut image list based on the bitmaps in the Shortcut hierarchy.
OnExpandCollapse(self, event)¶Handles the wx.EVT_TREE_ITEM_COLLAPSED / wx.EVT_TREE_ITEM_EXPANDED events for ListShortcut.
event – an instance of TreeEvent.
OnKillFocus(self, event)¶Handles the wx.EVT_KILL_FOCUS event for ListShortcut.
event – an instance of FocusEvent.
OnLeftDown(self, event)¶Handles the wx.EVT_LEFT_DOWN event for ListShortcut.
event – an instance of MouseEvent.
OnSelChanged(self, event)¶Handles the wx.EVT_TREE_SEL_CHANGED event for ListShortcut.
event – an instance of TreeEvent.
OnShortcut(self, event)¶Handles the wx.EVT_CHAR_HOOK event for ShortcutEditor, implemented in ListShortcut
as it is easier to deal with in this class.
event – an instance of KeyEvent.
Populate(self, item=None, shortcut=None)¶Recursively populates the ListShortcut with information from the Shortcut tree.
item – an instance of GenericTreeItem. If None, it is defaulted to
the ListShortcut root item to make this function reentrant (i.e. allow more than one
enumeration on one and the same object simultaneously);
shortcut – an instance of Shortcut. If None, it is defaulted to
self.manager to make this function reentrant (i.e. allow more than one
enumeration on one and the same object simultaneously).
RecreateTree(self)¶Recreates the entire ListShortcut (columns excluded).
SetFilter(self, filter='')¶Sets the filter string against all the shortcuts in the ListShortcut are matched.
filter (string) – a string to match.
ShowShortcutText(self, show)¶Shows/Hides a TextCtrl used to display the combination of keystrokes the user
has entered. This TextCtrl remains visible only for a short amount of time
and only when some keys are down.
show (bool) – True to show the TextCtrl, False to hide it.