wx.propgrid.PGTextCtrlAndButtonEditor¶
Class Hierarchy¶
Inheritance diagram for class PGTextCtrlAndButtonEditor:

Methods Summary¶Instantiates editor controls. |
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Returns pointer to the name of the editor. |
Properties Summary¶See |
Class API¶wx.propgrid.PGTextCtrlAndButtonEditor(PGTextCtrlEditor)¶Possible constructors:
PGTextCtrlAndButtonEditor()
__init__(self)¶CreateControls(self, propgrid, property, pos, size)¶Instantiates editor controls.
propgrid (wx.propgrid.PropertyGrid) – wx.propgrid.PropertyGrid to which the property belongs (use as parent for control).
property (wx.propgrid.PGProperty) – Property for which this method is called.
pos (wx.Point) – Position, inside wx.propgrid.PropertyGrid, to create control(s) to.
size (wx.Size) – Initial size for control(s).
Note
It is not necessary to call wx.EvtHandler.Bind for interesting editor events. All events from controls are automatically forwarded to wx.propgrid.PGEditor.OnEvent and wx.propgrid.PGProperty.OnEvent .
GetName(self)¶Returns pointer to the name of the editor.
For example, PGEditor_TextCtrl has name “TextCtrl”. If you don’t need to access your custom editor by string name, then you do not need to implement this function.
string